Killing Floor 9mm Damage Hoe
Gore of the weapon and whether or not it will apply a damage over time effect.
Killing floor 9mm damage hoe. Killing floor 1 westlondon hoe 9mm musket. 9mm pistol damage in addition to belonging to a specific group ie. For the 9mm pistol in the first killing floor click here. Since perks always begin with their tier 1 weapon the 9mm pistol serves more of a back up role in this game.
As such it is mostly only used as a last resort when a player has exhausted all other forms of ammunition. But killing floor is about 6 player co op. It is the weakest firearm in the game and is generally only used in the early waves to save ammunition or cash for other weapons. Soloing this game is pretty boring to be honest.
But most people. Anyone can do hoe solo with a little practice. The 9mm pistol is the basic sidearm that every player spawns with at the beginning of a game. It s a lot about luck.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon. The sharpshooter perk increases damage done and all headshots with the 9mm tactical pistol count towards perk advancement. Each weapon has it s own specific damage type ie. Kills with this weapon will always give you experience for whatever perk you are.
As such it is mostly only used as a last resort when a player has exhausted all other forms of. The 9mm pistol cannot be dropped or sold and it has no weight. Off perk rail gun in lock on mode 280 damage vs e d a r s chest 67 armor hp 150 core hp with x3 5 damage. Being able to have tons of ammo forgot how much it use to have on top of a way to increase it s damage through upgrades which they obviously had intention of adding would make the early waves.
Pistols were an extremely easy way to plow through hoe waves 1 3. Solo play is easy. The 9mm pistol is the basic sidearm that every player spawns with at the beginning of a game. It is rather weak weapon due to its low damage and limited ammunition and is generally only used in the early waves to kill weak zeds such as clots or stalkers save ammunition or dosh for other weapons.
It also determines the visuals ie. For example it is impossible to one shot kill e d a r by shooting their chest core with the weapon that does more damage than both armor and core have unless this damage is huge enough to kill e d a r via depleting its body health. If you have a group that you can count on who knows what they re doing you can play hoe. The 9mm pistol is a default weapon available to all perks in killing floor 2.
However because of the limited ammo provided at spawn and low damage many players prefer to begin the game as berserkers and knife the clots and gorefasts that make up most of the first wave.