Killing Floor 2 Swat Vs Commando Vs Sharpshooter
So i went through the data sheet desert kitsune marlfox posted and did a little math for the curiosity s sake.
Killing floor 2 swat vs commando vs sharpshooter. As a commando you usually stick with scar ak used 20 ammo skill 25 dmg skill 25 passive dmg ak 270 366 ammo 40 60. The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range. The sharpshooter is particularly adept at killing large zeds dishing out impressive damage with each headshots. It is the heaviest weapon in the arsenal doing huge amount of the damage per bullet.
Commando focuses on pure damage while swat focuses on stumbling and ammo capacity. The m99 amr is the sharpshooter s tier 5 weapon. Clear trash enemies and stumble bigger enemies and stun them with his flashbangs. If swat does everything better or am i missing something.
The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range. This hand held 6 barrel fully automatic cannon offers its operator excessive fire power at cost of massive weight and reduced mobility. The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long. The minigun is commando s tier 5 weapon.
For such a beast of the weapon the minigun has magazine size of only 90 rounds which is likely done for balance purposes however it can be compensated by skill choices of commando. The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds. The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long. The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
Again commando kills sirens and husks better thanks to higher damage per bullet. The sharpshooter is the sniper striking his foes from afar destroying zed after zed with well placed headshots. No commando still has his place in the game even with swat available. With the proper skill setup m99 amr is capable of one shot killing scrakes and two shot killing fleshpounds as a trade off for its devastaing power this weapon leaves only 3 spare blocks of weight for a backup weapon and has rather low ammo pool and rate of fire.
Commando skill choices let them focus on either being a man of war for the team through improved weapon handling better damage and increased health and armor or by representing a bulletstorm emitting machine gunner esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities. The swat is a well rounded zed killing machine specializing in sub machine gun usage.