Killing Floor 2 Realtime Reflections Making Game Pitch Black

Setting Up Map Audio Killing Floor 2 Killing Floor 2 Wiki

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I normally play at 1440p ultra and never dip bellow 60 but i set the game to 4k for the sake of recording this.

Killing floor 2 realtime reflections making game pitch black. I already tried playing in windowed mode verifying game integrity turning motion blur on again and disabling real time reflections. Rmb reduces convergence for better aiming disables hud good for taking screenshots or if the twitching hud annoys you update history new in red. Make sure you have vertical sync on. Gtx 760 4gb i5 4670k 8gb ram.

Fiddled around with the settings but still stutters if you turn it down a bit. Prevent the all textures from going black. Real time reflections lens flares hud still needs some work. Specular reflections not fixed.

Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur. Intel pentium g870 2 cores 2 threads 3 10ghz gpu. Gainward geforce gt 430 1gb ddr3 128bit overclocked ram. Worked perfectly on april 14th experienced it on the 17th after being away for 2 days.

But the problem maintains. Sometimes i see the outlines of cars or other structures but only as a very thin line. It seems to be that realtime reflections are what cause the problem. Off this video is unavailable.

The only solution so far is turning sli off. 1x4gb ddr3 1600mhz processor can work with 1333mhz max anyway. Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur. When i have sli turned on the hud is there but the rest of the screen is pitch black.

I can even switch it on and off midgame to recreate the issue. Make sure you have vertical sync on. Turning off realtime reflections drastically increases fps and reduces stuttering but it s definitely still there just not as noticeable. 3440x1440 ultra realtime reflections.

I can run everything else on or at maximum but realtime reflections makes the game all black. Do you use sli or have realtime reflections turned on. Killing floor 2 is a game released by tripwire interactive a cooperative. And upon joining a different server which is using the same map it still appears to be pitch black.

Killing floor 2 black screen sli. Prevent the all textures from going black. This has nothing to do with performance and everything to do with the black boxes artifacts caused by the real time reflections.

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